- #Youtube wii ticket code update
- #Youtube wii ticket code manual
- #Youtube wii ticket code full
- #Youtube wii ticket code pro
#Youtube wii ticket code manual
The Game Manual format is a SARC archive that can be extracted using UWizard. Other WiiU File Formats Game Virtual Manual (.bfma) The following tools can handle BFLIM files: The BFLIM file format (Binary caFe Layout IMage) is used to store layout images. The format was developed by WWise for their audio creation software and used in a number of WiiU titles including: The game was released on 3DS first and then later ported to wiiU, but it is surprised this is the only game that uses this format.ĬGFX - The VG Resource Wiki GTX Texture formatĪboood40091/GTX-Extractor: Wii U ‘GTX’ Texture Extractor WEM Audio Format (WWISE) The BCRES format was used in many 3DS games but only used in one WiiU game that we know of which is Battle Tank Hero. Thanks to the excellent folk over at the custom Mario Kart wik we have documentation about this format: This is used in many different wiiU games and is presumably part of the wiiU SDK. SZS (File Extension) - Custom Mario Kart WiiU Localised Text Format (.msbt) WiiU Asset File Formats SZS Compressed File FormatĪ SZS file is actually just a YAZ0 compressed asset that could be any other format, it is just a common extension used to show its compressed with YAZ0.
#Youtube wii ticket code pro
Source code to the IDA pro loader: ida_gel/src/wiiu at master (188) Analyzing Wii U Executables with IDA Pro Setup Tutorial - YouTube Relys/rpl2elf: Small utility to convert Wii U RPL/RPX files to standard ELF format Open RPL/RPX in IDA PRO You need Code, Content, and Meta folders to use these 4. The main files we are interested in are RPX and RPL. app files have been decrypted and extracted you will get all the game files you need for modding/reversing. So it requires decryption and file extraction to check integrity. tmd file contains all Sha1 of the content, but it’s a SHA1 hash of decrypted files, not encrypted. The Title Metadata file (.tmd) contains the required IOS version (WiiUOS) and SHA-1 hashes of all of the title’s contents 3. You can use the homebrew tool tik2sd to get your tickets downloaded to your sd card. The file format is similar to the Wii Ticket format which is documented here: Ticket - WiiBrew. This is similar to the Wii Certificate Chain which is outlined here: Certificate chain - WiiBrew title.tik (Ticket)Ĭontains the title ID, console ID (for downloaded titles), and encrypted title key 3. app file is correct (Each hash is a 20-byte SHA1) 2 title.cert (Certificate chain)Ĭontains the certificates for the ticket and TMD signers, as well as the certificate authority 3.
H3 files are file Hashe to verify the downloaded. With this data you can use a AES decrypter pass in the title key and you should be able to extract all the. app and the title key for decryption (found in the ticket). To decrypt the content you need the title.tmd which stores the meta data for each. Numbered starting from 0 (00000000.app) to however big the channel/game is.Īpp files contain the actual game data, encrypted and split into sections.
You can also convert a disc game to this format using a tool such as Disc Extractor. If you buy a game from the Nintendo eShop it is downloaded in this format.
#Youtube wii ticket code update
The wiiU Nintendo Update Server format is basically a folder of different files such as. WiiU NUS formats (from eShop or extracted discs) The same as the raw WUD file but it has been compressed so it has a smaller file size.
#Youtube wii ticket code full
This is a full dump of a WiiU Disk completely uncompressed, just like it would be on the disc itself. WiiU Game File Formats WiiU Raw Disc Image (*.WUD) This technically allows Virtual Console and other eShop games to be taken from one wiiU and installed on another sigpatched wiiU. Using WiiU File Formats SigPatch required for NUS format games (*.app etc)Ī sigpatch is a modification to the wiiU NAND memory that ‘patches’ the signature checks that are performed for running and installing custom wiiU channels.